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ability analysis
100
attack
10
defense
78
Cost sunlight
99
speed
50
range
Punishment cage
π°Cost sunlight
110β±οΈCooldown
50sπ‘οΈDurability
300π―Attack range
a specified cellπDescription
Any defense will eventually be brought to justice!
βCharacters
1. One-time use plant. 2. Opens a cage, passing zombies stop advancing (except miners). 3. Cage disappears after 30 seconds.
π‘Summary
'This idea actually came to us when we saw the cage in the yard,' says a plant on the punishment cage. 'At that time we only saw a brain, attracting all zombies to the cage, when it snaps shut, crows would come to automatically eliminate them.' 'Unfortunately, the crows and brain are gone, guess that brain has probably rotted.'
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